While catching up on a number of feeds that I follow, I took notice of this premake of The Empire Strikes Back. It’s a mashup from various older science fiction films that were pulled together to create a “what if the movie had been produced in the 1940s or 1950s.” The concept brought to mind… Continue reading Retro Sci Fi?
As a GM, I tend to map out my adventures beforehand. I try to steer clear of railroading my players but I definitely prefer having a fleshed out game in hand before I sit down at the gaming table. I realize this isn’t necessarily the case with everyone and for those who rely heavily on… Continue reading Traveller Rule 5: Life is Messy
It’s always nice when someone does your work for you. Even as I was preparing to move back to a regular schedule of posting now that the semester is over, I discovered that Jeff had very nearly taken care of Rule #4 for me. As Jeff was explaining during his post, the more detail you… Continue reading Traveller Rule 4: Monstrous Personalities
I’ve been swamped with work related nonsense for the better part of a week now but during that time I’ve been thinking of various ways of approaching Rule 3. I realized that it’s one of those things that can best be approached simply. So here goes — don’t build dungeons. Instead, forget about areas, rooms,… Continue reading Traveller Rule 3: Don’t Build Dungeons
I spoke before about “story” being the key to an exciting Traveller campaign. In my opinion, if you neglect to provide enough material for heroics and character development your game will quickly spiral into the mundane. The solution that works best for me always comes back to story. If I can create adventures that put… Continue reading Traveller Rule 2: Story
One of the interesting new features with Mongoose Traveller is their use of skill packages at the end of character generation (p. 37). By selecting a particular package, the PCs begin to create a basic sense of who they are and why they adventure together. Of course, being the twisted (er, creative) person that I… Continue reading Skill Package: Washed Up
Show of hands – how many of you have seen a documentary featuring the life of an average truck driver that you would consider “epic?” As a young GM, I found myself running up against this very problem. Not that I was attempting to create an epic campaign about truck drivers, but using the default… Continue reading Traveller Rule 1: Adventure