If you haven’t stumbled across it on your own Oddysey and Trollsmyth have posted a podcast about their experiences at GenCon. You can find it here or here. Goes well with your morning coffee.
I’ve been thinking a lot about systems lately. I recently bought a copy of the Savage Worlds Super Powers Companion and after a preliminary look it seems like a perfect fit for this genre. This isn’t surprising though, as Savage Worlds lends itself so well to campaigns with a pulp feel. Since its release, I’ve… Continue reading Does genre dictate system?
Having been sucked away from public life by my mid-summer teaching assignments, I finally return to find that my entry in the One Page Dungeon contest has landed an honorable mention. As I mentioned a few posts back, I wasn’t sure the adventure would “translate” without stats. Apparently, it did! Obviously, I’m pleased, especially having… Continue reading Honored to be mentioned
I’ve been a member of a local meet-up group for the last six or seven months. For the most part, I’ve taken part in a few conversations and joining the associated Facebook page, but I’ve yet to jump into a game. The biggest reason being a lack of interest in what’s being offered. For example,… Continue reading Devoid of old school
This weekend, as I was doing some prep work for the Castles & Crusades game I’m running, I got an idea for Savage Worlds stuck in my head. This is the kind of thing that used to happen all the time when I was a younger gamer. I used to have severe attention deficit when… Continue reading Favorite game (you never play)
As I was roughing in the final stages of my trap-infested one page dungeon yesterday, I realized that the level of detail I needed was simply a bit much for the required space. I wound up switching to one of my bizarre designs, which was already finished and was going to be loaded here as… Continue reading Last minute change
Is everyone busy finishing their One Page Dungeons? I am (when I’m not working). In fact, I had a number of false starts – a few of which produced bizarre but ultimately interested ideas – but I finally settled into a simple, old school, trap-infested dungeon that will hopefully conjure up memories of the Tomb… Continue reading Crunch time for 1 page dungeons