I spend my professional life studying genocide; which is to say, I spend my life in a world of academics and presenting papers and publishing obscure journal articles. Even though it’s an instant conversation killer at dinner parties, I still find it immensely rewarding. Unfortunately, the scholarly skew of my current writing, combined with the… Continue reading How do you combat Adult Onset Imagination Disease?
It’s been weeks since I put my first poll up to figure out what kind of game I should run at an upcoming convention. It seems like the voting has been slowly dropping off and the winner is: Traveller. I could go old school and use Classic Traveller, but since Mongoose is not much different… Continue reading The Con Game: Pick a Plot
If you’ve read an RPG blog in the last week, you’ve no doubt heard the buzz about various projects concerning megadungeons both commercial and non. If you’ve read this blog at all, you probably already know that I tend to identify myself as an old school gamer. When you grow up playing these games during… Continue reading Cities: The Living Megadungeon
As a gamer that began playing during the hobby’s birth, I’ve had the opportunity to witness a massive shift in the way games are designed and played. In the early days of gaming, there was still a sense that we were essentially playing miniature-based scenarios, where backstory was only used in order to get the… Continue reading David Cook made me this way
I’ve not been to a Con in years but I’m thinking of going to Raven Con this April. In fact, I’ve been thinking about volunteering to run a game (or two). I just haven’t yet nailed down what I might want to run because I’m so out of practice with convention gaming. So, I’m going… Continue reading Which would you play?
I spoke last year about my dislike for the direction Wizard of the Coast took with the D&D franchise (and Star Wars as well). While I’ll be the first to admit that I’m a crusty old school gamer, the real reason behind my preference is because I came of age with a group that didn’t… Continue reading Few rules required
Perhaps I’m a bit of a curmudgeon (actually, I know I am), but it seems to me that RPGs more-often-than-not shoot themselves in the foot with the manner in which they release material. I was reminded of this recently while I was reading a number of blog posts about the possibility that a new edition… Continue reading Splatbook stutter