Wrath of Khan
I’ve commented a number of times previously that I enjoy the idea of gaming in the Star Trek universe but ultimately pass it up for its cumbersome tropes. The idea that “adventures” are constructed around the crew of a starship is awkward at best and often impossible. The same problem arises in almost any space-faring Sci Fi setting which I imagine is one of the reasons that Fantasy frequently wins out as the genre of choice.
Yet, whenever I come across a Star Trek clip I find myself studying the possibilities and wondering if there isn’t a way to make it work. After all, there’s few better examples of high drama in science fiction than the Wrath of Khan. It has everything a futuristic adventure should — space & personal combat, NPC/PC conflict, and scientific underpinnings.