I’ve been a long time opponent of the accountant-heavy trader campaigns that present themselves as the default story arc for classic Traveller. It is possible to pull together a game that centers on transporting cargo but it takes a great deal of work and ingenuity on the part of the GM. With that in mind, it would be hard to find a better example of pulling this off than Joss Whedon’s Firefly. The short-lived series could have been born at the gaming table; more importantly, it ought to be used as inspiration for new GMs.
Over the last year, a diehard core of Firefly fans have been working to pull together a new film based on the franchise entitled Browncoats: Redemption.
While it lacks the polish of the original series, it does continue the idea of a group on the fringes of society who are eking out a living transporting cargo. The reason Whedon’s series makes for good inspiration is because he either turns hauling cargo into an adventure or uses it merely as a way of moving his characters around in order to put them in harms way. If Browncoats follows this pattern it will be worth watching for ideas.