Browncoats inspiration

I’ve been a long time opponent of the accountant-heavy trader campaigns that present themselves as the default story arc for classic Traveller. It is possible to pull together a game that centers on transporting cargo but it takes a great deal of work and ingenuity on the part of the GM. With that in mind, it would be hard to find a better example of pulling this off than Joss Whedon’s Firefly. The short-lived series could have been born at the gaming table; more importantly, it ought to be used as inspiration for new GMs.

Over the last year, a diehard core of Firefly fans have been working to pull together a new film based on the franchise entitled Browncoats: Redemption.

While it lacks the polish of the original series, it does continue the idea of a group on the fringes of society who are eking out a living transporting cargo. The reason Whedon’s series makes for good inspiration is because he either turns hauling cargo into an adventure or uses it merely as a way of moving his characters around in order to put them in harms way. If Browncoats follows this pattern it will be worth watching for ideas.

3 thoughts on “Browncoats inspiration

  1. I don’t have a source handy for this, but I remember reading that the inspiration for Firefly was Whedon’s Traveller campaign. If true, the series was put together at the gaming table.

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