Generic

If you could, what would it be?


Okay, here’s something I’ve always wondered about but was always too chicken to actually try out in an actual game. So, I figured I’d simply ask it as a question and see what kind of response I get.

Consider that a GM (such as me) came up to you and said the following:

I’m going to be starting a game soon and I’m going to be using a generic system — GURPS, Savage Worlds, True20, et al. For the purposes of character creation, forget about setting and simply design a character of any kind. The only catch is that you can only use the respective core rule book, and it has to be a character of “starting” experience (100 pts for GURPS, Novice for Savage Worlds, 1st Level for True20, etc).

What kind of character would you design? Extra credit if you actually design it and post it (I’ll likely follow suit with a few examples of my own).

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4 thoughts on “If you could, what would it be?

  1. Okay, character is as follows:

    Adam Randall

    ST – 11
    DX – 13
    IQ – 12
    HT – 11

    (I won’t really bother with the damage, encumbrance, PD, AD, but can provide if asked for)

    Advantages
    1. Absolute Direction
    2. Alertness +1

    Disadvantages
    1. Appearance (unattractive); Reaction -1
    2. Second Class Citizen (Southern): Reaction -1
    3. Disowned: Reaction -2

    Quirks
    1. Sleepy Drinker
    2. Dislikes Authority

    Skills
    1. Riding (Horses) – 14
    2. Veterinary – 9
    3. Guns (Pistol)/TL5 – 16
    4. Guns(Rifle)/TL5 – 15
    5. Guns(Shotgun)/TL5 – 15
    6. Knife – 16
    7. Speed Load / TL5 – 13
    8. Area Knowledge (South) – 12
    9. Fishing – 11
    10. Tracking – 13
    11. Orienteering – 12
    12. Survival (Woodland) – 12
    13. Law – 12
    14. Diplomacy – 13
    15. Savior-Faire – 11
    16. Leadership – 12
    17. Tactics – 11
    18. Escape – 10
    19. Fast Talk – 13
    20. Stealth – 12

    Final cost = 100 pts.

    Why I went the way I did:
    Adam is a relatively intelligent fellow in the late 19th century. So, along with being cognitive of electricity, steam power and the like, he is also gifted with being able to live off the land (just don’t expect much when he goes fishing), fending for himself, and being able to either riding the hell away from a problem or wow the people with his natural speaking ability. His obvious ties to the South (his accent) could land him in difficulty depending upon where he goes, and his less-than-stellar looks aren’t going to win him the prom king title any time soon either, though. He seems to run 50-50 in the interpersonal relationships department too.

    All in all, Adam is more optimized to pull a trigger successfully than talk his way out of a situation, but he might be able to get his way through less violent means every once in a while.

  2. Hmmm…

    In the cold, sobering light of day, I can see where I can make Adam here a bit more capable in a few areas. Ah well.

    Oh, the character was generated using 3rd ed GURPS rules via the ever-so-frakkin’-awsome GURPS Character Builder software. Don’t leave home without it!

  3. Not bad, Mr. Nelson. Here’s one I stamped out this morning for True20:

    Damon Weadon
    Role: Human War1
    Speed: 30 ft.
    Abilities: Str 0, Dex 0, Con +1, Int +4, Wis +1, Cha 0
    Skills: Acrobatics 1, Computers 3, Knowledge (history) 2, Knowledge (physical science) 1, Notice 2
    Bonus Feat: Rage
    Favored Feats: Acrobatic Bluff, Evasion
    Feats: Armor Training (Light), Exotic Weapon Training (shinai), Second Chance (Mental Control), Weapon Training
    Combat: Attack +2 (+1 base, +1 Dex), Damage +2 (shinai, crit 20), Defense Dodge/Parry +2/+1 (+1 base, +1 Dex/0 Str), Initiative +1
    Saving Throws: Toughness +3 (+1 Con, +2 bogu armor), Fortitude +3 (+2 base, +1 Con), Reflex 0, Will +1 (0 base, +1 Wis)
    Conviction: Virtue: Honest Vice: Impulsive
    Possessions: Shinai (Kendo sword), Bogu (Kendo armor)

    The teenage years are hard on everyone, but they’ve been doubly hard on Damon Weadon. Not only is he a geek, but he was clearly born in the wrong century. You see, Damon’s only aspiration in life is to be a Samurai.

    While he does understand the impracticality of his dream, he’s taken steps to model his life around the Samurai code. He studies Kendo, he volunteers at the local community center regularly, and like a few other kids in his neighborhood, he ventures out at night to fight the rising tide of evil.

    This character would be perfect for True20’s Razor in the Apple setting. It’s essentially a setting where kids (or teenagers) are the only folks who are aware that all those creatures of our imagination are real. Even though the Razor in the Apple setting has a number of kits for designing characters, I stuck with my original framework of only using the core rulebook. Not to mention, if this character were in a totally different setting (say a normal, modern setting), it would likely be buckets of fun to play.

  4. Frex : Half-Orc Adventurer

    Ag – d8
    Sm – d4
    Sp – d4
    St – d12
    Vi – d6

    Pace: 8
    Parry: 7
    Toughness: 4
    Charisma: -2
    Load Limit: 50
    Load Penalty: 0
    Armor: 0

    Bennies: 3
    Power Points: 0

    Edges:
    • Infravision
    • Strong
    • Fleet Footed

    Hindrances:
    • Outsider
    • Loyal: Friends
    • Hard of Hearing
    • Small

    Skills:
    • Fighting – d10
    • Throwing – d10
    • Notice – d6
    • Guts – d6

    “I wuz born in de Frontier. Me Mum was nice enough and didn’t beat me too much; me Da was never around.

    Left home when I got bored dere and went to see the Towns. Bleedin’ bastards threw rocks at me, but when me grabbed dere arms and twisted hard, we gots a lovely crack fer me troubles.

    I got into de Pit one day and killed and killed and killed. Must ‘ave stayed there fer years. In de end, all I got fer me troubles are bum ears, and a lot of scars. But, I learned to fight and fight well.

    Ye should see de sods when I throw rocks at dem now!

    [Jeez, that’s a horrible attempt at writing dialect, but you get the picture; ol’ Frex likes to break things and he doesn’t waste too much time worrying about it.]

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