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	<title>8:05 p.m.</title>
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		<title>8:05 p.m.</title>
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		<title>Back to 2e?</title>
		<link>http://805pm.wordpress.com/2012/01/09/671/</link>
		<comments>http://805pm.wordpress.com/2012/01/09/671/#comments</comments>
		<pubDate>Mon, 09 Jan 2012 21:26:01 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[D&D/AD&D]]></category>

		<guid isPermaLink="false">http://805pm.wordpress.com/?p=671</guid>
		<description><![CDATA[The New York Times published an article this morning about the much talked about 5e for AD&#38;D. It was an interesting article, particularly as it attempted to educate readers, who likely know nothing of the edition wars that have peppered blogs in recent years, or the issues that have emerged within the industry. The NYT [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=805pm.wordpress.com&amp;blog=484719&amp;post=671&amp;subd=805pm&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The New York Times published an <a href="http://www.nytimes.com/2012/01/10/arts/video-games/dungeons-dragons-remake-uses-players-input.html" target="_blank">article</a> this morning about the much talked about 5e for AD&amp;D.  It was an interesting article, particularly as it attempted to educate readers, who likely know nothing of the edition wars that have peppered blogs in recent years, or the issues that have emerged within the industry.  </p>
<p>The NYT illustrated the problem with a sports analogy:</p>
<blockquote><p>When the N.B.A. adopted the 3-point shot in 1979, purists cried foul at rules changes, just as many D&amp;D devotees dismissed the rules of the game’s fourth edition as dumbed down, overeager to mimic multiplayer online games like Warcraft — and favoring killing over the role-playing and storytelling roots of Dungeons &amp; Dragons. Some began playing other role-playing games like Pathfinder, which won over disgruntled players.</p></blockquote>
<p>It winds up highlighting a number of the key complaints heard on blogs for the last few years.  Mike Mearls <a href="http://www.wizards.com/dnd/Article.aspx?x=dnd/4ll/20120109" target="_blank">posted</a> an announcement following the article, stating that:</p>
<blockquote><p>We want a game that rises above differences of play styles, campaign settings, and editions, one that takes the fundamental essence of D&amp;D and brings it to the forefront of the game. In short, we want a game that is as simple or complex as you please, its action focused on combat, intrigue, and exploration as you desire. We want a game that is unmistakably D&amp;D, but one that can easily become your D&amp;D, the game that you want to run and play.</p></blockquote>
<p>I think this is a fantastic sentiment; and yet, I have no idea how you construct a game that accomplishes such a feat.  Furthermore, I wonder if you should even attempt such a thing, as everyone’s tastes are different.  </p>
<p>For example, I agree with much of the arguments against 4e but that doesn’t mean that I’m only interested in “old school” games.  I appreciate games from various decades (OD&amp;D, Savage Worlds, Star Wars d6, etc.) and all of them have one overriding trait in common: they are all rules light.  I’m not certain how you create a game that would entertain people like me as well as the hardcore crunch players who like all the fiddly bits you find in a 4e campaign.  </p>
<p>The only solution would seem to be the “options” method.  If you start with a basic core set of rules that are lightweight and easy to use, you can then add options to the system in order to increase the level of detail as desired by the game master.  Ironically, that’s sort of what TSR produced with 2e, before the game began to fork uncontrollably.</p>
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			<media:title type="html">Tim</media:title>
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		<title>Wrath of Khan</title>
		<link>http://805pm.wordpress.com/2011/02/07/wrath-of-khan/</link>
		<comments>http://805pm.wordpress.com/2011/02/07/wrath-of-khan/#comments</comments>
		<pubDate>Mon, 07 Feb 2011 15:14:02 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Star Trek]]></category>

		<guid isPermaLink="false">http://805pm.wordpress.com/?p=644</guid>
		<description><![CDATA[I&#8217;ve commented a number of times previously that I enjoy the idea of gaming in the Star Trek universe but ultimately pass it up for its cumbersome tropes. The idea that &#8220;adventures&#8221; are constructed around the crew of a starship is awkward at best and often impossible. The same problem arises in almost any space-faring [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=805pm.wordpress.com&amp;blog=484719&amp;post=644&amp;subd=805pm&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve commented a number of times previously that I enjoy the idea of gaming in the <em>Star Trek</em> universe but ultimately pass it up for its cumbersome tropes.  The idea that &#8220;adventures&#8221; are constructed around the crew of a starship is awkward at best and often impossible.  The same problem arises in almost any space-faring Sci Fi setting which I imagine is one of the reasons that Fantasy frequently wins out as the genre of choice.  </p>
<p>Yet, whenever I come across a <em>Star Trek</em> clip I find myself studying the possibilities and wondering if there isn&#8217;t a way to make it work.  After all, there&#8217;s few better examples of high drama in science fiction than the <em>Wrath of Khan</em>.  It has everything a futuristic adventure should &#8212; space &amp; personal combat, NPC/PC conflict, and scientific underpinnings.     </p>
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<br />Filed under: <a href='http://805pm.wordpress.com/category/star-trek/'>Star Trek</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/805pm.wordpress.com/644/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/805pm.wordpress.com/644/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/805pm.wordpress.com/644/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/805pm.wordpress.com/644/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/805pm.wordpress.com/644/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/805pm.wordpress.com/644/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/805pm.wordpress.com/644/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/805pm.wordpress.com/644/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/805pm.wordpress.com/644/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/805pm.wordpress.com/644/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/805pm.wordpress.com/644/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/805pm.wordpress.com/644/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/805pm.wordpress.com/644/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/805pm.wordpress.com/644/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=805pm.wordpress.com&amp;blog=484719&amp;post=644&amp;subd=805pm&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>3</slash:comments>
	
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			<media:title type="html">Tim</media:title>
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		<title>Minor Artifact (Scimitar)</title>
		<link>http://805pm.wordpress.com/2010/08/24/minor-artifact-scimitar/</link>
		<comments>http://805pm.wordpress.com/2010/08/24/minor-artifact-scimitar/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 12:00:51 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Clones]]></category>
		<category><![CDATA[D&D/AD&D]]></category>
		<category><![CDATA[Treasure]]></category>

		<guid isPermaLink="false">http://805pm.wordpress.com/?p=617</guid>
		<description><![CDATA[Scimitar of the Nymphs by Tim Hensley The Scimitar was originally given to the Archdruid Leofrick by the Nymphs of Gallish in exchange for acting as guardian of the river. It remained within druid society for nearly four hundred years until it was stripped from the dead body of the Great Druid Namist who was [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=805pm.wordpress.com&amp;blog=484719&amp;post=617&amp;subd=805pm&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>Scimitar of the Nymphs</strong><br />
by Tim Hensley</p>
<p>The Scimitar was originally given to the Archdruid Leofrick by the Nymphs of Gallish in exchange for acting as guardian of the river.   It remained within druid society for nearly four hundred years until it was stripped from the dead body of the Great Druid Namist who was decapitated during a battle with the Wyrm Tycus.    </p>
<p>No one knows how long Tycus kept the artifact buried in his hoard, but the blade eventually surfaced during the Bauwater Rebellion when Arthur the Crocked attempted to use it to claim “supreme executive power.”  The rebellion was squashed by a counter-rebellion led by a peasant hero named Dennis, who immediately returned Bauwater back to an “anarcho-syndicalist commune.&#8221; </p>
<p>As with other objects in Bauwater, the scimitar was treated as community property and used by each adult on a bi-weekly rotation until the town was sacked by troglodytes.  The blade has not been seen since.    </p>
<p>The Scimitar of the Nymphs acts as a <em>+2, +3 vs. aquatic creatures</em> weapon.  It also confers the ability to breathe and move freely underwater.   </p>
<p>I x 2 ___ ___<br />
III x 1 ___</p>
<br />Filed under: <a href='http://805pm.wordpress.com/category/clones/'>Clones</a>, <a href='http://805pm.wordpress.com/category/ddadd/'>D&amp;D/AD&amp;D</a>, <a href='http://805pm.wordpress.com/category/treasure/'>Treasure</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/805pm.wordpress.com/617/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/805pm.wordpress.com/617/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/805pm.wordpress.com/617/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/805pm.wordpress.com/617/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/805pm.wordpress.com/617/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/805pm.wordpress.com/617/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/805pm.wordpress.com/617/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/805pm.wordpress.com/617/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/805pm.wordpress.com/617/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/805pm.wordpress.com/617/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/805pm.wordpress.com/617/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/805pm.wordpress.com/617/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/805pm.wordpress.com/617/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/805pm.wordpress.com/617/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=805pm.wordpress.com&amp;blog=484719&amp;post=617&amp;subd=805pm&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">Tim</media:title>
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		<title>Browncoats inspiration</title>
		<link>http://805pm.wordpress.com/2010/08/23/browncoats-inspiration/</link>
		<comments>http://805pm.wordpress.com/2010/08/23/browncoats-inspiration/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 15:56:58 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">http://805pm.wordpress.com/?p=610</guid>
		<description><![CDATA[I’ve been a long time opponent of the accountant-heavy trader campaigns that present themselves as the default story arc for classic Traveller. It is possible to pull together a game that centers on transporting cargo but it takes a great deal of work and ingenuity on the part of the GM. With that in mind, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=805pm.wordpress.com&amp;blog=484719&amp;post=610&amp;subd=805pm&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I’ve been a long time opponent of the accountant-heavy trader campaigns that present themselves as the default story arc for classic <em>Traveller</em>.  It is possible to pull together a game that centers on transporting cargo but it takes a great deal of work and ingenuity on the part of the GM.  With that in mind, it would be hard to find a better example of pulling this off than Joss Whedon’s <em>Firefly</em>.  The short-lived series could have been born at the gaming table; more importantly, it ought to be used as inspiration for new GMs.     </p>
<p>Over the last year, a diehard core of <em>Firefly</em> fans have been working to pull together a new film based on the franchise entitled <em>Browncoats: Redemption</em>.  </p>
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<p>While it lacks the polish of the original series, it does continue the idea of a group on the fringes of society who are eking out a living transporting cargo.  The reason Whedon’s series makes for good inspiration is because he either turns hauling cargo into an adventure or uses it merely as a way of moving his characters around in order to put them in harms way.  If <em>Browncoats</em> follows this pattern it will be worth watching for ideas.  </p>
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		<slash:comments>3</slash:comments>
	
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			<media:title type="html">Tim</media:title>
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		<title>Traveller&#8230;the skill based OD&amp;D</title>
		<link>http://805pm.wordpress.com/2010/08/18/traveller-the-skill-based-odd/</link>
		<comments>http://805pm.wordpress.com/2010/08/18/traveller-the-skill-based-odd/#comments</comments>
		<pubDate>Wed, 18 Aug 2010 13:04:19 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">http://805pm.wordpress.com/?p=605</guid>
		<description><![CDATA[James Maliszewski started an interesting conversation on his blog about the literary influences of Traveller. What struck me is how a fair number of people thought that the game’s overall setting has not aged well. To me, these conversations are fascinating as I’ve never treated the core rules &#8212; the first three LBB &#8212; as [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=805pm.wordpress.com&amp;blog=484719&amp;post=605&amp;subd=805pm&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>James Maliszewski started an interesting <a href="http://grognardia.blogspot.com/2010/08/traveller-philosophy.html">conversation</a> on his blog about the literary influences of <em>Traveller</em>.  What struck me is how a fair number of people thought that the game’s overall setting has not aged well.  To me, these conversations are fascinating as I’ve never treated the core rules &#8212; the first three LBB &#8212; as being in any way concrete.    </p>
<p>In fact, I see the basic ruleset as being synonymous with <em>OD&amp;D</em> when it comes to house ruling and setting.  As I’ve mentioned before, I seldom use the Third Imperium.  But how I’ve used Traveller goes beyond changing the setting &#8212; I’ve stripped out interstellar travel and used it for an Earth-based Blade Runner game; I’ve taken out space travel and limited the tech level to create modern espionage games; I’ve created a pulp horror/science fiction smorgasbord; not to mention changing the shape and scope of any given campaign in order to create unique space opera or hard Sci Fi sagas.         </p>
<p>With Mongoose’s relaunch of <em>Traveller</em>, you can see evidence of this as publishers begin to pull together setting books outside the long-standing norm.  I should also point out that Mongoose has effectively left the core mechanics as they were but have added updated equipment books and technological tweaks without upsetting the balance of the game in the least.  </p>
<p>The beauty of the game is no different than the clones we love so much.  If you don’t like something, change it.  The system underneath is solid and can do far more than allow players to explore the Third Imperium.</p>
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		<slash:comments>1</slash:comments>
	
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			<media:title type="html">Tim</media:title>
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		<title>Odd Troll</title>
		<link>http://805pm.wordpress.com/2010/08/17/odd-troll/</link>
		<comments>http://805pm.wordpress.com/2010/08/17/odd-troll/#comments</comments>
		<pubDate>Tue, 17 Aug 2010 13:00:35 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[RPGs (general)]]></category>

		<guid isPermaLink="false">http://805pm.wordpress.com/?p=600</guid>
		<description><![CDATA[If you haven&#8217;t stumbled across it on your own Oddysey and Trollsmyth have posted a podcast about their experiences at GenCon. You can find it here or here. Goes well with your morning coffee. Filed under: RPGs (general)<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=805pm.wordpress.com&amp;blog=484719&amp;post=600&amp;subd=805pm&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>If you haven&#8217;t stumbled across it on your own <a href="http://revolution21days.blogspot.com/">Oddysey</a> and <a href="http://trollsmyth.blogspot.com/">Trollsmyth</a> have posted a podcast about their experiences at GenCon.  You can find it <a href="http://revolution21days.blogspot.com/2010/08/listen-to-trollsmyth-and-oddysey-chat.html">here</a> or <a href="http://trollsmyth.blogspot.com/2010/08/oddysey-and-trollsmyth-try-that.html"> here</a>.  Goes well with your morning coffee.  </p>
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		<title>How a butler sold me on LOTFP</title>
		<link>http://805pm.wordpress.com/2010/08/16/how-a-butler-sold-me-on-lotfp/</link>
		<comments>http://805pm.wordpress.com/2010/08/16/how-a-butler-sold-me-on-lotfp/#comments</comments>
		<pubDate>Mon, 16 Aug 2010 22:26:35 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Clones]]></category>

		<guid isPermaLink="false">http://805pm.wordpress.com/?p=580</guid>
		<description><![CDATA[I downloaded the free version of Lamentations of the Flame Princess to see if I wanted to dive into another clone. After glancing through the Rule Book, I stumbled across a chart of retainers. It contained the usual suspects &#8212; mercenary, craftsman, alchemist, scholar &#8212; but then I noticed the game&#8217;s true glory. Butler A [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=805pm.wordpress.com&amp;blog=484719&amp;post=580&amp;subd=805pm&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I downloaded the free version of <a href="http://lotfp.blogspot.com/"><em>Lamentations of the Flame Princess</em></a> to see if I wanted to dive into another clone.  After glancing through the Rule Book, I stumbled across a chart of retainers.  It contained the usual suspects &#8212; mercenary, craftsman, alchemist, scholar &#8212; but then I noticed the game&#8217;s true glory.  </p>
<blockquote><p>Butler </p>
<p>A household can be a very disorganized place. If a character wanted to deal with all of the aspects of handling the day to day issues of retainers, they&#8217;d just be bosses instead of explorers. A Butler (sometimes called a Steward) acts as head of the household and interacts with the staff so the master of the house doesn’t have to. If there are at least three different types of retainers (not counting sailors or mercenaries), then a Butler is necessary or everyone’s morale drops by one.</p></blockquote>
<p>I&#8217;m sold.  </p>
<p>Seriously though, from what I can tell there is enough of a new approach (and flavor) to the game to warrant picking up the full copy.  Plus, I happen to love boxed sets.  </p>
<br />Filed under: <a href='http://805pm.wordpress.com/category/clones/'>Clones</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/805pm.wordpress.com/580/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/805pm.wordpress.com/580/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/805pm.wordpress.com/580/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/805pm.wordpress.com/580/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/805pm.wordpress.com/580/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/805pm.wordpress.com/580/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/805pm.wordpress.com/580/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/805pm.wordpress.com/580/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/805pm.wordpress.com/580/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/805pm.wordpress.com/580/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/805pm.wordpress.com/580/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/805pm.wordpress.com/580/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/805pm.wordpress.com/580/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/805pm.wordpress.com/580/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=805pm.wordpress.com&amp;blog=484719&amp;post=580&amp;subd=805pm&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">Tim</media:title>
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		<title>Fantasy horror settings</title>
		<link>http://805pm.wordpress.com/2010/08/13/fantasy-horror-settings/</link>
		<comments>http://805pm.wordpress.com/2010/08/13/fantasy-horror-settings/#comments</comments>
		<pubDate>Fri, 13 Aug 2010 14:53:22 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Settings]]></category>

		<guid isPermaLink="false">http://805pm.wordpress.com/?p=571</guid>
		<description><![CDATA[Being a fan of Castles &#38; Crusades, I’ve been attempting to catch up on buying some of their supplements. Over the last few weeks, I’ve ordered half a dozen different titles including the Tainted Lands box set; it’s roughly the C&#38;C equivalent of the original Ravenloft boxed set. Even though I’ve not read enough of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=805pm.wordpress.com&amp;blog=484719&amp;post=571&amp;subd=805pm&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Being a fan of <em>Castles &amp; Crusades</em>, I’ve been attempting to catch up on buying some of their supplements.  Over the last few weeks, I’ve ordered half a dozen different titles including the <a href="http://www.trolllord.com/siege/7651.html">Tainted Lands</a> box set; it’s roughly the<em> C&amp;C</em> equivalent of the original <em>Ravenloft</em> boxed set.  </p>
<p>Even though I’ve not read enough of it to give a full review yet, I have to admit that I’m having the same problem that I have with <em>Ravenloft</em>.  The setting is eschewing traditional fantasy motifs in favor of stereotypical gothic horror elements.  I find this trend rather odd as I would expect that anyone buying a horror supplement for a fantasy setting would expect just that – horror in a fantasy world.  Instead, in each of these cases, the entire world is built around gothic horror conventions with standard <em>C&amp;C</em> (or <em>D&amp;D</em>) characters shoved into the mix.  </p>
<p>I ran several mini-campaigns of <em>Ravenloft</em> when it was first released.  The games were constructed in such a way as to almost preclude any form of traditional fantasy tropes.  I understand the appeal of the gothic/Victorian setting; Victorian fiction is still a favorite of mine.  But for a fantasy-based game, I didn’t find the idea to be nearly as appealing.  </p>
<p>I eventually wound up creating my own setting with the elements I had hoped <em>Ravenloft</em> would offer.  The process I wound up taking was to design a standard fantasy kingdom with the typical elements – the usual classes, races, etc – but with a flavor of horror that provides a slightly different taste to the adventures.  The entire setting was constructed to use undead of varying degrees of strength as the defining thread.  As the campaign progressed, the adventurers were slowly uncovering ever-greater dangers that are lurking within the kingdom.   </p>
<p>Which leads me to ask, if you use horror in your fantasy games, how do you go about integrating the two?  </p>
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		<slash:comments>3</slash:comments>
	
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			<media:title type="html">Tim</media:title>
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		<title>How do you combat Adult Onset Imagination Disease?</title>
		<link>http://805pm.wordpress.com/2010/08/12/how-do-you-combat-adult-onset-imagination-disease/</link>
		<comments>http://805pm.wordpress.com/2010/08/12/how-do-you-combat-adult-onset-imagination-disease/#comments</comments>
		<pubDate>Thu, 12 Aug 2010 15:03:42 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[GMing]]></category>

		<guid isPermaLink="false">http://805pm.wordpress.com/?p=567</guid>
		<description><![CDATA[I spend my professional life studying genocide; which is to say, I spend my life in a world of academics and presenting papers and publishing obscure journal articles. Even though it’s an instant conversation killer at dinner parties, I still find it immensely rewarding. Unfortunately, the scholarly skew of my current writing, combined with the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=805pm.wordpress.com&amp;blog=484719&amp;post=567&amp;subd=805pm&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I spend my professional life studying genocide; which is to say, I spend my life in a world of academics and presenting papers and publishing obscure journal articles.  Even though it’s an instant conversation killer at dinner parties, I still find it immensely rewarding.  Unfortunately, the scholarly skew of my current writing, combined with the fact-based models I work with, have collectively subdued that part of my brain that feeds on imagination.  </p>
<p>I still have moments of glory but they’re far fewer than they used to be when I was in my twenties (or a teenager).  If I compare the campaign building I do now with what I created fifteen or twenty years ago, you can see an obvious trend away from fantastic and towards realism.  See, I can’t even talk about it without using academic expressions!   </p>
<p>Anyway, my question is: for all you gamers-of-a-certain-age, how do you combat Adult Onset Imagination Disease? </p>
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		<slash:comments>7</slash:comments>
	
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			<media:title type="html">Tim</media:title>
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		<title>You&#8217;re in a bar&#8230;</title>
		<link>http://805pm.wordpress.com/2010/08/06/youre-in-a-bar/</link>
		<comments>http://805pm.wordpress.com/2010/08/06/youre-in-a-bar/#comments</comments>
		<pubDate>Fri, 06 Aug 2010 23:12:29 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">http://805pm.wordpress.com/?p=547</guid>
		<description><![CDATA[You can find charts in Mongoose&#8217;s Traveller for random patrons and allies (pages 75-81 in LBB) but what if you just need a quick idea of who the PCs are chatting up? Random Bar Mate 11 Criminal 12 Bureaucrat 13 Corporate Executive 14 Student 15 Law Enforcer 16 Traveller 21 Politician 22 Doctor 23 Philosopher [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=805pm.wordpress.com&amp;blog=484719&amp;post=547&amp;subd=805pm&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>You can find charts in Mongoose&#8217;s <em>Traveller</em> for random patrons and allies (pages 75-81 in LBB) but what if you just need a quick idea of who the PCs are chatting up?    </p>
<p><strong>Random Bar Mate</strong><br />
11 Criminal<br />
12 Bureaucrat<br />
13 Corporate Executive<br />
14 Student<br />
15 Law Enforcer<br />
16 Traveller<br />
21 Politician<br />
22 Doctor<br />
23 Philosopher<br />
24 Real Estate Agent<br />
25 Scientist<br />
26 Athlete<br />
31 Lawyer<br />
32 Computer Tech<br />
33 Pharmacist<br />
34 Firefighter<br />
35 Musician<br />
36 Reporter<br />
41 Engineer<br />
42 Photographer<br />
43 Banker<br />
44 Pilot<br />
45 Belter<br />
46 Farmer<br />
51 Veterinarian<br />
52 Robotic Tech<br />
53 Religious Prophet<br />
54 Graphic designer<br />
55 Teacher/Professor<br />
56 Social Worker<br />
61 Taxi driver<br />
62 Museum Curator<br />
63 Salesperson<br />
64 George Carlin impersonator<br />
65 Warehouse worker<br />
66 Economist</p>
<br />Filed under: <a href='http://805pm.wordpress.com/category/traveller/'>Traveller</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/805pm.wordpress.com/547/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/805pm.wordpress.com/547/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/805pm.wordpress.com/547/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/805pm.wordpress.com/547/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/805pm.wordpress.com/547/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/805pm.wordpress.com/547/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/805pm.wordpress.com/547/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/805pm.wordpress.com/547/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/805pm.wordpress.com/547/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/805pm.wordpress.com/547/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/805pm.wordpress.com/547/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/805pm.wordpress.com/547/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/805pm.wordpress.com/547/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/805pm.wordpress.com/547/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=805pm.wordpress.com&amp;blog=484719&amp;post=547&amp;subd=805pm&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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