I just wanted to leave a quick note to say that I’ll be traveling and not blogging for the next five days. I should be back to a fairly regular posting schedule at the end of next week, when my group will be starting our new Castles & Crusades game. That ought to [...]
Entries from March 2009
March 25, 2009
Savage 1889
Pinnacle games came forward with information about their pseudo-secret product that has been drawing speculation from forum members for the last three or four months. Shane was dropping sly hints about the project all along, stirring the proverbial pot, and its finally been announced: Space 1889: Red Sands!
Savage Worlds is one of [...]
March 24, 2009
Unplugging the Trader Model
In my opinion, the biggest pitfall for anyone running a Traveller campaign is the reliance on the trader/patron model. It grew out of the need to have/own a ship and attempted to address the question – how does one earn enough cash to keep such a large investment afloat (no pun intended)?
While [...]
March 17, 2009
The Con Game: Pick a Plot
It’s been weeks since I put my first poll up to figure out what kind of game I should run at an upcoming convention. It seems like the voting has been slowly dropping off and the winner is: Traveller.
I could go old school and use Classic Traveller, but since Mongoose is not [...]
March 13, 2009
Bakshi’s strange beast of burden
As any true pulp fantasy fan, I’ve been a long time admirer of Ralph Bakshi’s Wizards. While his animated version of J.R.R. Tolkien’s The Lord of the Rings is probably better known, and was certainly more successful in the box office, Wizards had that unique blend of technology v. magic that I’ve always enjoyed. [...]
March 12, 2009
Kraif: Local Geography
Not unlike a lot of GMs, I generally try to keep the amount of pre-campaign world design I do to a minimum. But for my upcoming Castles & Crusades game I’m essentially roughing in a region to give the players a sense of where there characters are living. This will give them an [...]
