Entries from April 2007

April 27, 2007

Song of Ice and Fire RPG

Chris Pramas (from Green Ronin) just announced that they’ve secured the rights to produce an RPG based on George R. R. Martin’s Song of Ice and Fire. Even though I thought the books were interesting, I have to wonder, what would a PC do in such a populated world? It seems to me [...]

April 24, 2007

If you could, what would it be?

Okay, here’s something I’ve always wondered about but was always too chicken to actually try out in an actual game. So, I figured I’d simply ask it as a question and see what kind of response I get.
Consider that a GM (such as me) came up to you and said the following:
I’m [...]

April 23, 2007

Post-apocalyptic angst

As I mull over the idea of a non-projectile setting, and attempt to decide whether I’d prefer it in a post-apocalyptic or near future society, I stopped to think about the first type of game. In my experience, the bulk of the post-apocalyptic games are covered with either mutant characters or enraged, flesh eating [...]

April 17, 2007

Open floor

Here’s a question. Have any of you run a futuristic game that did not use any form of projectile weapons (firearms, lasers, blasters, et al)? I’m considering running a game where guns (of any stripe and design) are either non-existent or strictly prohibited. Keep in mind, however, that I don’t want to [...]

April 16, 2007

Sci-Fi World Builder Toolkit

When you pick up the Sci-Fi World Builder Toolkit for Savage Worlds, there are a few things you should know. First, the name of the game is Fast! Furious! Fun! and the toolkits keep this spirit in mind; meaning you’ll get stripped down, generalized rules and information to help you build the world you’re [...]

April 13, 2007

Give me a real book

As you probably already know, I’m working my way through a pile of game products. I’ve been wading (no pun intended) through the Savage Worlds Sci-Fi World Builder’s Toolkit the last few days.
I’m going to post a larger review when I actually finish it (probably in a couple of days) but I [...]